So video w/audio broadcasting has to be compressed client side, then proxied through Discord’s media servers, to the end user’s. That’s pretty smart…I just wished that I could send my raw stream to a LAN host so I could offload the compression, and allow my LAN host to provide delivery (I’m a nitro user). If you’ve followed all the steps in this section, your bot now should have permissions to listen to and send text messages as well as send audio messages into a voice channel. Also, for larger discord guilds, there are exclusive voice server pools for them to consume. These servers are configured with more resources and are usually pretty close to exclusive to the single guild.
An aiDriven chatbot contains a simple dashboard and different metrics for estimating results (e.g., chat volume, goal completion rate, fallback rate, or score of satisfaction) which are easy to interpret. I would implement a similar dump pipe as well for a very different application. I mean the application still needs to set up the WebSockets with the amplitude discord bot clients, which isn’t trivial to code yourself. A single connection-initiation server could be the easiest solution. It won’t need to withstand a heavy load. If random Twitter users send @mentions to “@mywebrtclobby” then no other users will likely see these tweets unless they already follow each of the various Twitter users sending the @mentions.
I’m not sure if Discord’s API is flexible enough for a bot like that. There’s a number of decentralized networks that could send the connection info without a single central server, e.g. torrents or Dat. OTOH the time required to connect to them and pass the info would be quite noticeable. Meaning, you don’t/won’t have to run any servers!!! Ping us on our chatroom if you want the list of DHT peers.
A community should absolutely be able to disallow voice-activation, but disallowing it by default across the platform would be an issue. Definitely the community, as Discord provides an option to require PTT on a channel-by-channel basis. I think you outlined several major reasons to use push to talk.
I’m a programmer who well knows what a server is to a programmer, but I’m also a gamer and Discord calling its servers servers never seemed weird to me. From the perspective of the user, the term makes sense. The servers have users, those users have permissions, they host files, they host chat, you can install plugins to them. I imagine that estimating capacity is even more difficult since people can join and leave at any time, and the client doesn’t send any packets when there is silence.
So the load changes based on how talkative people are being (which means your server always crashes during the best parts of whatever you’re discussing). None of those costs are necessarily high if considering maximum available bandwidth, such as if they spent 5x to get 20x or even 100x the capacity. I have played several games on several servers, including 40 and 50 person channels, and I have never manually adjusted volume. The only adjustment I make is to mute myself so everyone else can’t hear me yell at football. I can’t tell you how many times I’ve ran into users who just cannot get their sensitivity right.
I’ve been playing competitive games for 15 years. I think you’re overstating how difficult it is to press one other button. It’s also contradictory to the common practice of clans/scrim groups having a PTT policy. I really wish Discord would implement an audio compressor for voice chat. For example, Mumble doesn’t require manually adjusting anyone’s volume – instead, it uses a compressor to automatically normalize volumes for everyone.
What’s hindering adoption outside of the gaming community is the branding and niche focus. I suppose you could say the same for Slack. I don’t think that the connotations of the names for either particularly matter to users. I too would love more third-party language-native implementations. Right now everyone is binding to the C++ codebase. One common desired use case is using WebRTC for p2p torrent communications.
Note that this function can be costly as it has to opus encode the PCM audio on the fly, and also encrypt it with libsodium. Your customers are being addressed in real time, AI Engine answers their questions and helps them with anything they need through a chat conversation. amplitude discord bot Into a text channel the bot has access to. It’ll respond with a listing of available commands and some other helpful information. If you replace an engineered security protocol with a raw cipher and key, you create many vulnerabilities and make a much less secure system.
Moving to a DPDK based poll mode driver would reduce the latency differences even further. It’s been years without any improvement at all. I’d even be happy to give them money monthly, but the apparent priority of this issue is at the bottom of their list, if it’s on there at all. I never considered “server” a poor name, even knowing that it was probably not one dedicated physical server in reality. It’s simply the right nomenclature for the target audience. The word guild comes with too much baggage, and that single word choice would likely mean we’d still be on Teamspeak to this day.
Nobody cares about ingame voice as those are usually PTT per default. I like how instead of addressing the technological merits of voice activation you just call people “infantile” to avoid actually discussing the subject. Having an open mic setup for gaming is both insane and completely inconsiderate to everyone else in the channel/group. This event will be called when you can write to a custom fd. You should send an audio packet of n11520 bytes.
After finding the exit, the player must get a character to pick up the crystal and take it to the exit. The only problem is doing so will set hordes of monsters upon the characters. A prison space craft containing criminals being brought to Planet Auriga is shot down by space pirates. Taking an emergency escape pod, the people on the ship escape to the planet below, crash landing inside a dungeon. Encapsulates data in frames if the status is CONNECTED.
Most of the voice servers are for the millions of other guilds though. We don’t host our voice servers on google cloud as that’s actually really expensive. Our voice fleet is basically JBOS (just-a-bunch-of-servers). We use really low-spec servers too (4 core – 8 thread xeons @ 4ghz), 8-16gb ram, shitty hard drive , and have no persistent state.
They should open up their protocol so alternative clients can be created, or at least some IRC gateway. I obviously love Discord and have been using pretty much since it became an option, but I wish there was a better UX for people who are in TONS of channels/servers. I find it hard to navigate all my current servers with just the icon — especially when server owners are changing their avatars frequently. Actually the voice activation (on/off periods of sending vs silence) was the first thing we looked at in that project.
This will preserve resources on your local machine and allow the DisQuip Bot to stay online even when you aren’t. And the bot will play the corresponding quip for you into your voice channel. Sounds like you just need to adjust your microphone sensitivity settings? If you have the mic on voice activation and the person is far from their mic than it might be that they’re just not loud enough to actually trigger Discord. My buddies and I use Discord as an easy conference call group chat while playing games .
Guild would be a horrible name since it comes with a lot of preconceptions, especially for gamers. I have a Blue Yeti set to cardioid, and the levels needed to fully ignore my mx blues also sometimes ignored my voice. I’d rather slit my wrists than have to herd a raid team any more than I already have to by micromanaging their voice settings. That’s a hint that the voice activation level is not configured correctly. I think it’s more about who you’re playing with, if you are good friends with the people that you are on voice with, chances are you’re quite alike and considerate to each other.
Right now the best way to do this is in browser, or to use an Electron app that can bridge the WebRTC clients with the standard desktop torrent clients. I am thinking of turning my game server into a serverless PaaS offering. You can register for an account on my server. WebRTC downstream seems to be working at the moment.
- Would take way too much CPU time to mux audio streams together server-side, and then recompress.
- I think you’re overstating how difficult it is to press one other button.
- It’s rather common in the fantasy/medieval-type MMORPGs where it actually has its origins, but uncommon in pretty much all other themes, especially anything scifi.
- But I fully agree, push-to-talk should be absolutely mandatory for any calls with more than 2 people in them.
- I’m impressed, but would love to hear the specs on the media servers and their DL/UL speeds.
I’m impressed, but would love to hear the specs on the media servers and their DL/UL speeds. My old setup to deliver live video was 6 mini-itx’s, 4GB of ram per board, and i3’s…my bottleneck was my isp, which I solved with multiple docsis modems and an internal switch . I am in a lot of hiphop oriented servers, through which I have met a lot of people who have invited me to other hiphop oriented servers.
You could extract the SDP and ICE messages from the browser environment and handle that in Node though, if you were using Electron or something. You will need to know where the other peer lives. Which is why they expect you to have a discovery service. But typing in local IP’s should work for internal networks.